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Why is the letter 'm' not displaying correctly in the interface in Blender 2.82? Hot Network Questions Why are the time zones calculated as 360°/24 and not 361°/24 or 360°/23.933? Blender 2.82 is now in beta status, Blender 2.83 alpha is now available in daily builds for download.
MakeHuman downloads (for 1.2.x)
At this point we recommended that you download the stable release (1.2.0)
We are still producing nightly builds (see which version should I download?), which can be found in the download directory. Look for the file named *-nightly-windows.zip.
MakeHuman downloads (old version)
Since 1.2.0 has been released, we recommend that this is used if at all possible. However, it is still possible to download the old stable release (1.1.1).
The standard MakeHuman release with no extras bundled can be downloaded for Windows and OSX.
For Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. For plain Debian see this instruction for how to enable PPA.
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If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github.
Often-used extensions
You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. These are bundled in the 1.2.x releases and in the nightly builds.
Extra assets such as clothes, hair and skins
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More assets for MakeHuman can be found in the online repository. Using MakeHuman 1.2.x you can download these assets from within the application.
Old releases
You can found old stable releases at http://files.jwp.se/archive/
Related & useful
These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.
Blender is an open source 3d modeler, ray tracer and a whole lot else. This is the 3d software/environment that will work best together with MakeHuman
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MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is useful for producing all-quad meshes for example.